HyperGui
The goal of the
hyperGui project is to enable
web applications to behave like a common desktop application.
To reach that goal we pushed both the visual appearance and responsiveness to an unseen level.
Hicknhack Students Forum
When I started studying in 1998, we had the opportunity to get bonus point for solving math homework.
We started collaborating with each other and soon realized that our faculty does not provide an online platform to do this.
The Forum was supposed to change that fact. It is still online attracts over 1000 visitors every day.
LAN Party Website
Because many of my friends got their fingers on PCs and played games, we started playing games together.
Soon, the idea arose to arrange semi professional
LAN parties, where we are able to give more players a chance to play together.
The internet website and the intranet system for these LAN parties was build by myself.
university projects
During my study of computer science, I was involved in many interesting smaller and larger projects.
At all the time I tried to do as much computer graphics as possible, even though I enjoyed the other subjects too.
I got the opportunity to learn from 3 different computer graphics professors and work together with some very talented people.
The details gives you a list of the projects worth mentioning.
Staxion
During the Oskar project we realized that we (BLooD and I) lacked a reachable goal and real artists.
Therefore we started to plan the game Staxion.
Each player controls a little vehicle and builds a stack of items on it, the he has to collect.
Every item adds some functions to the hands of the player but the higher the stack gets the more difficult it becomes to keep it balanced.
Demoscene
My first contact with the
demoscene was through watching demos like
Second Reality by Future Crew.
I loved their way of treating computers as a challenge to get the best performance out of it.
Out of that the wish arose to participate in the creation of such a demo.
Unfortunately we managed to set our goal to high all the time and though we stumbled through the demo party deadline.
Therefore, we never reached our goal to get a respectable demo released until today.
But who said we have given up?
Oskar - 3d engine
Oskar was one of the biggest and most ambitious project I was involved in.
It's aim was to become nothing more than the best 3d engine imaginable.
The Oskar engine was deloped in several incarnations over many years.
It was used in some of our game and demoscene projects.
Skeletronic
In 1999 three combatants and myself initiated the project
Skeletronic.
The idea was to combine real time physical simulation, graphical presentation and artificial intelligence into a super project.
The results were pretty cool for that time.
Editor for 3d models
I started this project with the desire to do something with 3d virtual worlds.
After I figured out how to project 3d points to the screen, rotate them and several experiments with textures, the need of an editor arose.
The editor was the biggest Turbo Pascal project, I ever wrote.
It contains many tiny tricks.
At that time I was really proud about what I can do.
Netztank
A new classroom was built for SRZ, where the PCs were connected through a network.
There was a game called "Nettank", which was quite fun to play, but had several issues.
The game works like this:
- Each player commands a little tank from a sky perspective.
- You can shoot several rockets, which you can control though the direction of your cannon.
- The challenge is to maneuver the rocket though the labyrinth to one of the opponents without hitting a wall or getting shot by someone else's rocket.
Schülerrechenzentrum Dresden
The
Schülerrechenzentrum Dresden (SRZ) was the place I started to learn about working with computers.
At the end of each year a final work (
Jahresarbeit) had to be done. I took these very serious and was able to get some decent project done.
With the years I passed all the basic classes and began guiding other disciples through these courses.