In 1999 three combatants and myself initiated the project
Skeletronic.
The idea was to combine real time physical simulation, graphical presentation and artificial intelligence into a super project.
The results were pretty cool for that time.
The entire project was done in C++, physical simulation based on a spring based model.
The graphical presentation run through
OpenGL and was
able to present multiple animated windows.
We used neuronal networks for the artificial intelligence, which was able to train hitting a basketball hoop.